|Ghost Recon: Advanced Warfighter 2|
|Platform:||PC, Xbox 360, PlayStation 3, PSP|
|Release date:|| March 6th, 2007 (Xbox 360)|
July 17th, 2007 (PC)
Ghost Recon: Advanced Warfighter 2 is a tactical shooter based video game published by Ubisoft. The Xbox 360 and PS3 versions were developed by Red Storm Entertainment, while the PC version was developed by GRIN. A PSP version was also created that High Voltage Software developed. The Xbox 360, PS3, and PSP version runs of off the Yeti engine (a modified UE2.5), while the PC version runs of off the Diesel Engine. The game was first released on March 6th, 2007.
Advanced Warfighter 2 was the sequel to Ghost Recon: Advanced Warfighter. It expanded on the game play of Advanced Warfighter and was the fourth installment in the popular Ghost Recon tactical shooter video game series.
The game took place in 2013, after the events of Advanced Warfighter (a.k.a "GRAW"), just south of the United States border, and delt with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army during the time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.
The Ghosts are sent to Mexico by General Keating to investigate claims that the rebels were in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting U.S. soil. Immediately after arriving in Mexico, the Ghosts were put to work destroying a sizeable rebel position guarded by two large artillery pieces, enabling additional American forces to reach the main battle-zone. Shortly thereafter, Scott Mitchell aided in an aerial attack against a rebel supply base from Blackhawk 5, annihilating two enemy weapons convoys in the process. The Ghosts also learned that de la Barrera had obtained old Ukrainian Red Star IV nuclear warheads. Combined with several medium-range, Pakistani-built Kashmira-II missiles stolen from cargo ships in the Canal, the rebels now possessed the ability to destroy any major city in the United States of America.
With the WMD threat confirmed, the Ghosts traveled to Ciudad Juárez to search for the nukes, and linked up with loyalist Mexican Army troopers led by Colonel Jimenez. Aided by Mexican armoured vehicles and American fighters, the Ghosts and their allies cleared out much of the rebel presence from the city, neutralizing several checkpoints before crushing a rebel stronghold in the local marketplace. As the Mexican troops advanced to secure the marketplace, an underground explosion riped through the district, killing the loyalist vanguard and flooding the area with deadly radiation. Realizing that the market held one of the missing Red Star IV's and containment was lost, Keating ordered a retreat. After linking back up with Jimenez and his soldiers, intelligence arrived suggesting that a local journalist with inside access to the rebel leadership knew the location of the remaining two nukes, and was willing to come forward and assist the Americans. Working with Jimenez's most elite troopers, the Ghosts destroyed a series of anti-aircraft batteries and held off a devastating rebel counterattack, enabling the journalist to be extracted safely, and the information she held preserved. With all other assets devoted to protecting the reporter, Mitchell and his squad linked up with Blackhawk 5 in front of a local church for evacuation.
Disaster striked when Blackhawk 5 was crippled by enemy RPG fire and was brought down. The Ghosts, now cut off from rescue, were forced to defend themselves against a group of heavily-armed and highly-trained mercenaries assisting the rebels. Barely escaping the immediate warzone via Humvee, the vehicle was hunted down and destroyed by a rebel Havoc helicopter, killing both the driver, Private First Class Provenanzo, and incapacitating the Ghosts. The only survivor of the wreck, Mitchell managed to escape aboard Blackhawk 9 with the aid of a friendly Mexican soldier, before providing air support for the American salvage convoy sent to recover Blackhawk 5. Having captured both Lieutenant Josh Rosen (Mitchell's friend and field runner) along with the remains of the helicopter, the rebels attempted to use this victory as a propaganda tool. Unfortunately for the rebels, the Ghosts shut down their attempts at media manipulation by destroying the Blackhawk wreckage (removing the evidence of the American loss), before storming a heavily-defended, mercenary-controlled hacienda to rescue Lieutenant Rosen, weathering a powerful reprisal from mercenary reinforcements before they could be extracted.
With the intelligence gathered from both the Mexican journalist and Lieutenant Rosen, the Americans finally had the location of the last two nukes, back in Ciudad Juárez. Destroying additional enemy anti-air defences around the site, Mitchell led one team of Ghosts to secure the exterior of the target building while a second unit of Ghosts, led by Derrick Parker, assaulted the site directly. As Mitchell and his team bravely battled off a strong force of rebels, Team Bravo secured one of the nuclear weapons, but were stymied by de la Barrera, who escaped with the last warhead. Fighting through a densely-packed urban warzone, often faced with rebel APCs, machine-gun nests and anti-tank units along with the mercenaries, the Ghosts eventually punched through the enemy lines and kill de la Barrera, removing the rebel leadership, but did not find the last nuke. Oblivious to the defeat of their rebel employers, the mercenaries had taken the last nuke and intend on using it against the United States in a final act of revenge.
US intelligence found out that the mercenaries plan to take the nukes to El Paso, Texas, in order to destroy a large dam and the city around it. The dam turned out to be on top of a major American military installation where the mercenaries successfully hacked the US anti-ballistic missile defense grid, leaving the country vulnerable to nuclear attack. Discovering that the nukes are not in fact in El Paso, the Ghosts returned to Ciudad Juárez, fighting through the last desperate enemy forces to discover the last warhead has been armed and installed in one of the Khasmira-II missiles. Mitchell and his team end up pinned down on a balcony overlooking the launch site. With little time to spare, and President Ballentine unwilling to destroy the entire city in order to neutralize the threat, the Americans tried to use an EMP missile fired by air support to disable the launchers. However, Mitchell and his team were still in range of the blast, and General Keating hesitated on authorizing air support with friendly soldiers in the blast area. Keating told Mitchell, "Son, I can't ask you to do this," but Mitchell says "Sir, it's why you sent me here, you know this is the only way." An American fighter jet fired the EMP missile, eliminating the threat but catching the Ghosts directly in the blast. The view cut to Mitchell falling back by the explosion, with faint voices from Mitchell's crosscom. Lieutenant Rosen's Blackhawk could be seen from this view, and while Keating and Rosen pled with him to stay alive, President Ballantine thanked him for saving the nation. Josh Rosen's chopper hovers over Mitchell and Rosen appeared on the crosscom saying "Soldier, you're going home."
The player can select each NPC to bring along for each mission rather than choosing a preselected team, as in Ghost Recon: Advanced Warfighter. Choosing the correct teammates plays an important role as certain teammates perform better on certain missions (e.g., choosing the anti-tank gunner to combat enemy armored vehicles). This decision is aided by an Intel screen that gives the player his objective and a rough estimation of the amount of enemies the team will face. Each time a new mission is started or the player regroups with the command vehicles over the course of the mission, the player will receive new Intel and can choose new teammates and rearm. Another feature is that the Riflemen have a different Assault Rifle each.
The Missions in Ghost Recon: Advanced Warfighter 2.
The Maps in Ghost Recon: Advanced Warfighter 2.
The Gametypes in Ghost Recon: Advanced Warfighter 2.
The characters in Ghost Recon: Advanced Warfighter 2.
Ghost Special Forces Team AlphaEdit
Ghost Special Forces Team BravoEdit
Vehicles in Ghost Recon: Advanced Warfighter 2.
The weapons in Ghost Recon Advanced Warfighter 2.
Xbox 360 and PS3Edit
The gameplay is similar to the first GRAW, although some new features, like Eternal Eyes, have been added to improve gameplay. One significant change is the addition of the improved cross-com system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with fewer problems occurring than in the last GRAW. Units will actively seek cover and descriptively call out targets (i.e. "behind the red car", or "under the green roof")
The PC version gameplay is vastly different from the console iterations, and plays out more similar to the original Tom Clancy's Ghost Recon, requiring the use of advanced tactics and to some degree also micro-managing their team mates. Developed by GRIN Interactive, and built on their proprietary engine called "Diesel 2.0", only a few in-game assets such as voice-overs and Cross-Com and Narcom videos remain the same. The overall story is also the same, but missions play out in a completely different manner. Overall game play has remained largely the same from Ghost Recon Advanced Warfighter(PC). The crosscom has also been updated to "Cross Com 2.0" The interface allows the player to issue orders from their squadmates' point of view. It also adds many new commands including "Recon" and "Assault" modes. In "Recon" mode the AI will not attack the enemy unless they come under direct fire, which makes it easier to sneak past or set up ambushes on enemies; and they will use suppressed (silenced) weapons when available. The "Assault" mode makes the AI attack on sight.
There are five add-on packs available for Advanced Warfighter 2. Aside from the More Guns Pack, there is also two Throwback Packs and two Co-Op Collections.
- As of April 26, 2007, Tom Clancy's Ghost Recon Advanced Warfighter 2 has sold 1 million copies on the Xbox 360.
- The game was named the game of the month by Game Informer for the month of May in 2007. As of March 2009, the game has a MetaCritic score of 86.
- Controversy surrounded the game when the Mayor of Ciudad Juárez, Héctor Murguía Lardizábal, criticized the game for trying to scare tourists away from going to the town. Chihuahua's governor José Reyes Baeza Terrazas condemned the computer game for insulting Mexico and its people, calling on all authorities to seize the game if it were sold on Mexican soil.
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